Book Description:
This book provides an
introduction to the most important basic concepts of computer graphics.
It couples the technical background and theory immediately with
practical examples and applications.
Book Description:
Helps readers to develop
their own professional quality computer graphics. Hands-on examples
developed in OpenGL illustrate key concepts. Although computer graphics
games and animations have been popular for more than a decade, recently
personal computers evolved to support real-time, realistic-looking
interactive games. OpenGL, a technology standard to develop CG
applications, has had incredible momentum in both the professional and
consumer markets.
Book Description:
This book is suitable for
undergraduate students in computer science and engineering, for students
in other disciplines who have good programming skills, and for
professionals. Computer animation and graphicsonce rare, complicated,
and comparatively expensiveare now prevalent in everyday life from the
computer screen to the movie screen. Interactive Computer Graphics.
Book Description:
Computer Graphics: Principles
and Practice, Third Edition, remains the most authoritative
introduction to the field. The first edition, the original 'Foley and
van Dam,' helped to define computer graphics and how it could be taught.
The second edition became an even more comprehensive resource for
practitioners and students alike. This third edition has been completely
rewritten to provide detailed and up-to-date coverage of key concepts,
algorithms, technologies, and applications.
Book Description:
For junior- to graduate-level
courses in computer graphics. Also, widely used for professional
self-study. Reflecting the rapid expansion of the use of computer
graphics and of C as a programming language of choice for
implementation, this new version of the best-selling Hearn and Baker
text converts all programming code into the C language. Assuming the
reader has no prior familiarity with computer graphics, the authors
present basic principles for design, use, and understanding of computer
graphics systems.
Book Description:
OpenGL Graphics Through
Applications is a practical introduction to Computer Graphics with an
emphasis on understanding through practice. Throughout the book, theory
is followed by implementation using C / C++ and complete programs are
provided on the Springer website. A procedural approach has been taken
to algorithmic development while taking an object oriented approach when
building artefacts from simple objects.
Book Description:
Possibly the most
comprehensive overview of computer graphics as seen in the context of
geometric modelling, this two volume work covers implementation and
theory in a thorough and systematic fashion. Computer Graphics and
Geometric Modelling: Implementation and Algorithms, covers the computer
graphics part of the field of geometric modelling and includes all the
standard computer graphics topics.
Book Description:
This book is a complete
introduction to vector analysis, especially within the context of
computer graphics. The author shows why vectors are useful and how it is
possible to develop analytical skills in manipulating vector algebra.
Even though vector analysis is a relatively recent development in the
history of mathematics, it has become a powerful and central tool in
describing and solving a wide range of geometric problems.
Book Description:
Requires only a basic
knowledge of mathematics and is geared toward the general educated
specialists. Includes agallery of color images and Mathematica code
listings. Computer graphics is important in many areas including
engineering design, architecture, education, and computer art and
animation. This book examines a wide array of current methods used in
creating real-looking objects in the computer, one of the main aims of
computer graphics. Good foundational mathematical introduction to curves
and surfaces.
Book Description:
Level of detail (LOD)
techniques are increasingly used by professional real-time developers to
strike the balance between breathtaking virtual worlds and smooth,
flowing animation. Level of Detail for 3D Graphics brings together, for
the first time, the mechanisms, principles, practices, and theory needed
by every graphics developer seeking to apply LOD methods.Continuing
advances in level of detail management have brought this powerful
technology to the forefront of 3D graphics optimization research.
Book Description:
Everything you need to know
about developing hardware-accelerated 3D graphics with WebGL! As the
newest technology for creating 3D graphics on the web, in both games,
applications, and on regular websites, WebGL gives web developers the
capability to produce eye-popping graphics. This book teaches you how to
use WebGL to create stunning cross-platform apps.
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