Thinking Animation
Book Description:
Learn how to think before you
animate. Thinking Animation is a one-of-a-kind book that emphasizes how
artists can use traditional animation techniques and principles with
the computer generated animation technology of today. Written by
seasoned animators with experience in both 2D and CG, Thinking Animation
is an exquisite guide aimed at experienced animators; however, the
skills taught within are still accessible and valuable to the novice
animator.
Digital Animation Bible
Book Description:
This title deals with: how to
choose and use the right software for your animation needs - covers
industry leaders Lightwave, Maya, and Flash; how to create and execute
intricate storyboards; character rendering; and lighting in 3-D
animation.
Guide to Computer Animation
Book Description:
Any questions you have about
2D or 3D animation in this new digital age are answered in this
comprehensive guide for all budding digital animators, games artists and
media production students. It is lavishly illustrated with
inspirational colour throughout to show you what you can achieve.Whether
you want to create moving digital imagery for TV, computer games, or
new media you need to understand the production and creative processes,
the constraints of each and how they fit together.
Animators Unearthed
Book Description:
The third is a series of
appendices that summarize for the reader information about the content
of certain theoretical models of criticism. Finally, a bibliography
listing a wide variety of rhetorical critical studies and reference
works is included. (An index could be added once final pagination is
settled)
Animation with Scripting for Adobe Flash Professional CS5
Book Description:
The definitive guide to creating animation for the web and mobile devices with top animation designer Chris Georgenes and designer/developer Justin Putney. They reveal how to create and successfully animate characters in Adobe Flash Professional CS5 and how to push the limits of timeline animation with stunning visual effects using ActionScript 3.0. This Studio Techniques book is designed for intermediate or advanced users who understand the basics of Flash and want to create a more immersive interactive experience.Facial Modeling and Animation Done Right 3rd Edition
Book Description:
The de facto official source
on facial animationnow updated!If you want to do character facial
modeling and animation at the high levels achieved in today's films and
games, Stop Staring: Facial Modeling and Animation Done Right, Third
Edition, is for you. While thoroughly covering the basics such as squash
and stretch, lip syncs, and much more, this new edition has been
thoroughly updated to capture the very newest professional design
techniques, as well as changes in software, including using Python to
automate tasks.
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